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CPS test: clicks per second

Pick a mode, click the pad as fast as you can, and see your clicks per second when the time runs out.

0Clicks
0.00CPS
Click here to startTap to startThe timer starts on your first clickThe timer starts on your first tap

On a touch screen every tap counts.

Last runs (CPS)

Your results will appear here after your first run.

Results are saved only in this browser.

This test runs in your browser and needs JavaScript. Turn JavaScript on to start it; the explanation and the checklist below work without it.

How the CPS tester works

  1. Choose a mode. 5 s is selected by default.
  2. Click the pad. The timer starts on your first click, so there is no rush to get your hand in place.
  3. Keep clicking. You see your clicks, the time left on the ring and your live CPS.
  4. When the time is up, the result card shows your CPS with two decimals, for example 47 clicks in 5 s = 9.40 CPS.

The formula is simple: CPS = clicks ÷ seconds of the mode. Only clicks inside the time window count. On a laptop or desktop the left button counts; on a touch screen every tap counts.

Your best score is saved for each mode separately, and the last 20 runs are shown as a small chart. Everything stays in this browser; Clear my results removes it. Press Share result to get a picture of your score to send to friends.

CPS test modes: 1, 3, 5, 10, 15, 30, 60 and 100 seconds

Different lengths test different things, so the modes are not interchangeable:

Compare scores only within the same mode: a 1 s best and a 60 s best are different achievements. That is why each mode keeps its own best.

Clicking techniques: jitter, butterfly and drag clicking

Players use special techniques to click faster than with a normal finger press. We describe them so you know what people mean, not to recommend them.

Butterfly and drag clicking put a lot of wear on a mouse switch and can cause it to double-click on its own later. Some mouse warranties and some game servers do not like them either. If your mouse already double-clicks by itself, check it with the mouse test.

Stop if your hand or wrist hurts. A high CPS is not worth an injury.

Our fun tiers and the auto clicker check

After each run you get a fun tier. These are our own thresholds for a bit of fun, not statistics about other players:

If a stretch of at least 20 clicks comes at 15 CPS or more with almost perfectly even gaps (a variation under 2 ms), the result notes that this looks like an auto clicker. Human fingers are never that regular. It is only a note: there is no leaderboard and nothing is sent anywhere.

Tips for a higher CPS

More speed games: the right click CPS test, the spacebar clicker and the aim trainer. For reflexes rather than speed, try the reaction time test. All are on the skill tests page.

Frequently asked questions

What is a good CPS?

We do not collect other players' scores, so we cannot give a real average. Our fun tiers (our own thresholds) call 6 to 8 CPS Quick, 8 to 10 Fast and 10 or more Blazing. The best comparison is with your own previous runs in the same mode.

How is CPS calculated?

Clicks divided by the length of the mode in seconds. 47 clicks in a 5 s test gives 9.40 CPS. The timer starts on your first click, and clicks after the time is up do not count.

Which mode should I use?

5 s or 10 s for a normal CPS test. Use 1 s or 3 s to try a fast technique, and 30 s to 100 s to test stamina. Each mode keeps its own best score.

Does the CPS test work on a phone?

Yes. On a touch screen every tap on the pad counts. You can tap with several fingers, so phone results are not comparable with mouse results.

Can butterfly or drag clicking break my mouse?

They wear out the switch faster than normal clicking, and a worn switch often starts double-clicking on its own. If you want your mouse to last, keep those techniques for short tries.

Why does it say my clicks look like an auto clicker?

At least 20 clicks in a row came at 15 CPS or faster with gaps that varied by less than 2 ms. That is typical of software or macro buttons. It is only a note; nothing is blocked or recorded.

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